This is a devlog where I will attempt to document my progress on multiple games that I will be developing. I don't really like engines like Unity, Unreal or Godot. Unity just doesn't feel right to me when using it, and I really don't like writing GDScript... It feels like a worse Python/Lua/JavaScript. To be honest, I've never used Unreal before, but I also don't make super graphically intense games that would be suited better for Unreal. I will mostly use the following:
- LOVE2D
- Monogame
- Pygame
- LibGDX
- Raylib for C++ (maybe)
I'll keep this devlog site updated as I progress. Sometime within the next week or two, I'm hoping to begin a small "learning" project in LibGDX. I haven't ever used Java, but would like to learn. That wraps up my thoughts for today. Thanks for reading!
- Polar Moon